Hello Ivar,
Sorry for contacting you directly, but I have limited time and you seem to be one of the most knowledgeable people in the forums. It could just be a quick fix.
I am having an issue with modeling blood flow through an artery. There is an example in the forum, but it is not helping me. I have two rectangular domains that share a side in 2D axisymmetric mode. One represents the blood flow, modeled in the laminar flow module, and one represents the artery wall, modeled in the solid mechanics model. I can get laminar flow through one domain, but I want to apply the pressure generated by the laminar flow to the wall of the artery (the shared side of the rectangles). I have tried inputting the variable spf.T_stressz and spf.Fr into the boundary load of the solid mechanics module, but I am still getting no pressure for my results.
I have also fixed the outside of the artery so that it can't move, but the interior wall of the artery can be moved if the pressure is large enough. I think I can just set it as a moving wall to achieve that effect.
Best,
-Will
Sorry for contacting you directly, but I have limited time and you seem to be one of the most knowledgeable people in the forums. It could just be a quick fix.
I am having an issue with modeling blood flow through an artery. There is an example in the forum, but it is not helping me. I have two rectangular domains that share a side in 2D axisymmetric mode. One represents the blood flow, modeled in the laminar flow module, and one represents the artery wall, modeled in the solid mechanics model. I can get laminar flow through one domain, but I want to apply the pressure generated by the laminar flow to the wall of the artery (the shared side of the rectangles). I have tried inputting the variable spf.T_stressz and spf.Fr into the boundary load of the solid mechanics module, but I am still getting no pressure for my results.
I have also fixed the outside of the artery so that it can't move, but the interior wall of the artery can be moved if the pressure is large enough. I think I can just set it as a moving wall to achieve that effect.
Best,
-Will